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> Lightwave ones have barely any blur at all. The camera is slightly
> off...look how the room corners meet the image corners in the Lightwave
> room. Also, the POV room looks like it is about twice the size of the
> Lightwave room, judging from the reflections...it looks like there is a
> wall just behind the camera in the Lightwave room, and one twice as far
> away in the POV one. And I think the POV glass objects look washed out
> in comparison because the texture isn't entirely transparent...I like to
> use a 100% transparent pigment and some attenuation or media in glass
> materials.
Yeah, I blurred the reflection a little too much, I'll have to fix that.
And the POV room is longer than the Lightwave room. Actually, I don't know
how to adjust the camera properly so that I can get a good perspective in
such a small room.
> Source code?
I'll post in povray.text.scene-files. If you can adjust and get better
results,
please post results (and adjusted settings).
-Paragon
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